
Bonus points if they combine this with This Means War Paint.įor both alignments, nakedness can be associated with innocence and nature. If they are both badass and insane, this might be more Success Through Insanity for them. This is why a naked hero tends to come off as badass, whereas a naked villain usually comes off as insane. Naked heroes generally don't really have a motivation because they generally don't choose to do it when a good guy fights in the nude it's usually out of necessity, from their clothes being stolen or destroyed. Or, very creepy indeed, that bloodshed turns them on. They left normal human motivations, like modesty and shame, behind them, or maybe they have an Übermensch-complex. It can also indicate that the villain doesn't care at all what people think about them. The nudity emphasizes brutality and aggression instead of being sexy.


For villains, it's usually done for creepiness instead of being silly or titillating it comes off as really, really scary. The motivation for this tends to be different for heroes and villains. But why stop there? Why wear anything into battle? Anyone can be tough in Powered Armor, but it takes either a really badass hero or a really depraved villain to fight in the nude. Apply that to trying to beat a tiger to death with a stick, and you know what you're in for.When Armor Is Useless, it makes sense not to wear any. You saw above how difficult it is to open a box. Choosing which hand to use, extending/retracting and raising/lowering your arm, rotating your wrist, even individually flexing your fingers-these are all done with mouse clicks, mouse movements, and multiple keyboard keys.

Forget about looking at an object and pressing E. But this is a hand simulator, which means that simply reaching for something and picking it up is a major challenge. In Hand Simulator: Survival, you need to accomplish tasks like cracking open coconuts, building a fire, chopping down trees, and other activities that anyone who plays survival games is familiar with. Your worst enemy, however, isn't a wild animal or dehydration: it's your own two hands. But if nothing else, this first exercise in frustration, laughter, and body horror sets the tone for the rest of the game, which involves being trapped on an island surrounded by tigers, snakes, scorpions, and swarms of deadly bees.
